MAJ OB DCS 2.5.5.35461

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il y a 5 ans 2 mois #584 par BSS_Yohji
MAJ OB DCS 2.5.5.35461 a été créé par BSS_Yohji
This thread is located at:
https://forums.eagle.ru/showthread.php?t=200724&goto=newposthttps://forums.eagle.ru/showthread.php?t=200724&goto=newpost

Here is the message that has just been posted:
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*DCS World*
* ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
* URAL-4320T now takes damage as expected
* Naval Units now have health bars on the F10 map
* ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
* Dedicated Server. Issues with -norender and AI not attacking now fixed.
* ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
* Corrected trees shadows.
* In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
* ME. Error when click on task Embarking, after changing infantry group - fixed.
* ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
* SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
* SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
* The spreading under fire of ground units - restored.
* AI aircraft will not react to lock by undetectable optical systems.
* Nose illumination lights don't longer illuminate the nose - fixed.
* F10 map. The names of enemy airfields will not float away in the Fog of War mode.
* Added Health bar for Naval units.
* MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
* ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
* ME. Error when trying to delete cloned task - fixed.


*DCS F/A-18C Hornet*
* JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
* Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
* Weapon Programming no longer retained after the aircraft is shut down
* Auto-bombing no longer affected by unselected waypoint altitude
* AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
* Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
* AGM-65 FOV can be changed even when not selected.
* Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.


*DCS MiG-21bis by Magnitude 3 LLC*
* Adjusted alpha channel for afterburner flame effects. (WIP)
* Added missing floodlights.
* Corrected directional sounds
* Increased volume of external engine sound.


*DCS Christen Eagle II by Magnitude 3 LLC*
* Decreased volume of structural stress sounds.
* Corrected error from having the module show up twice in the mission editor.


*DCS F-14 Tomcat by Heatblur Simulations*
* NEW: JESTER can now tune radar elevation for a specific distance and altitude
* Added JESTER Elevation Menu
* Adjusted trim speed
* Adjusted pitch damping
* Adjusted power at low speeds
* Adjusted Speedbrake drag
* Adjusted pitch moment with gear and flaps
* Adjusted High AOA buffeting to start at higher alpha
* Fixed VF-24 Livery
* Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
* Fixed swapped x and y in map markers, will work with JESTER again
* Fixed possible right engine flameout bug on in-air respawn
* Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
* Added SP and COOP (2 Crews) version of Watching the Devildog
* More Tweaking to Afterburners (which remain WIP)


*DCS 2000C by RAZBAM*
* Weapons System Command enabled.
* Radar search behavior updated to simulate real radar:
* Radar antenna in TWS will not follow locked target.
* Contact icons can disappear if they are not inside the radar sweep.
* Contact icons now display on which bar they are located.
* Following keybinds are modified:
* Special Modes FWD to Weapons SystemCMD FWD
* Special Modes AFT to Weapons SystemCMD AFT
* Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
* Updated Mission 06 of the campaign:- fixed the AI flight lead behaviour. He will now drop bombs from the
- south and return to the anchor point.
- fixed rare problem with the AI flight lead not taxiing.


*DCS AV-8B by RAZBAM*
* Full set of 20 training missions made by Baltic Dragon is now available.


*DCS C-101 by AvioDev*
* Added cockpit lighting synchronization in multicrew.
* Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
* Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
* Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
* Radioaltimeter DH light will not illuminate now above 2000 ft.
* Added wing condensation effect.
* Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).


*DCS Su-27*
* Corrected Su-27 training mission "Internal 30 mm Cannon".


*DCS Spitfire IX*
* Added german Spitfire flight manual


*DCS F-5E*
* Combat Mix set as default munition mix for cannon.
* Added interface for assignment of default AMMO type.


*Campaigns*
* F-15C: The Georgian War campaign by Baltic Dragon:
- M10: Adjusted windsock position to prevent interference with AI flights.
- M11: Adjusted windsock position to prevent interference with AI flights.
- M12: Prevented Flanker despawning after landing from triggering an ROE violation.
- M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
* F-15C Aggressors BFM Campaign by Maple Flag
- Corrected Tanker speeds, altitudes, radios and TACANs
- Updated documents to add tanker info
- Corrected some voice over triggers to stop overlaps

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