MAJ OpenBeta 2.5.6.45915

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il y a 4 ans 7 mois #915 par BSS_Yohji
MAJ OpenBeta 2.5.6.45915 a été créé par BSS_Yohji
voila le change log

DCS World

ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
VR. Medium water creates double vision for terrain - fixed
VR. Fixed automatic use of headset audio for the outputs which are set to default device
Aircraft carrier. Ejected pilot fall through all decks - fixed
SCUD missile. Corrected skins
MP. Added support for clients behind CG-NAT
MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
Sound. Fixed theme music for ED/BST modules
Sound. Added a sound mod example to Doc/Sounds
Added correct drag for PGU 20 mm family and fine tuned M56 family
Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
RIM-7 missile. Added self destruction after losing target
Refactoring load images MM. Fix for some cases when user can't run DCS
Adjusted radio for Al Dhafra
AGM-88. Fixed crash that appeared in some conditions
AGM-88. Zero-lift drag decreased according to CFD research
SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
Cruiser Moscow. Restored functionality of AK-630 30mm guns
If a player exits the game after ejecting he got a death in the logbook - fixed
Crash after landing on an airfield where there is no available parking - fixed
Known issue: Selection of audio devices disabled while in simulation

Voice chat

Clients could not talk to each other - fixed
Game log flooded by debug messages - fixed
Servers do not need a separate port for voice chat anymore
Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

RWR contact display logic
RWR Brightness enabled
Magic MAV search enabled. It includes HUD TD updates
Close Combat Mode Vertical Scan bug fix
IP Bombing release bug fix
Manual updated with Magic MAV search

M-2000C campaign:

Mission 05:
Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12:
Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

Added AAR feature (some issue, please check Deka subforum for file patch)
Added digital clock/chrono
Updated external model (Texture still WIP)
Updated cockpit model (Texture still WIP)
JF-17 AI: can turn on AAR light when operate night air refuel
AAR probe: can be installed/removed via both ME and ground crew
Updated loading image
Fixed 802AK and JSOW turn point issue
Fixed AG radar moving/static detection in MAP/SEA1 modes
Fixed JSOW TAND/SBYS with IMP AZ
Fixed UFCP/AAP button light model flickering
Fixed external fuel imbalance bug
Added radar notch (WIP)
Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
Added ground crew EN voiceover (voice actor Tony Lin/409)
Added mig-19p to EWS database (M19)
Added LD-10 ins drift
Improved radar TDC elev
Improved engine response
Added MasterArm toggle binding
Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

Improvement of console lights visibility in external view
Improvement of stairs external and internal model
Several improvements in C-101CC cockpit textures
Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated
DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed
DCS Fw 190 A-8 by ED

Bombs added to the next missions:
Nevada - Range Target Strike.miz
Normandy - Airfield Attack.miz
Persian Gulf - Anti-Shipping Strike.miz
Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

Ammo belts for P-51 - corrected

DCS A-10C by ED

GAU8 dispersion corrected

DCS Flaming Cliffs by ED

A-10A. GAU8 dispersion corrected

DCS F-86F by ED

Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

Major update of the German Hornet manual
Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
Client aircraft doesn't show in MSI in radar page - Fixed
Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

Lesson 4 - Added CN localization
Lesson 19 - Added DE Voice-Overs
Bort number problems - Fixed

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

Wake turbulence off enforced
Player's flight engages the primary target
Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Campaign updated for the new Normandy map
Wake turbulence off enforced
Player's flight engages the primary target

The Museum Relic Campaign by Apache600

Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
NDB morse code has been corrected on numerous briefing and kneeboard pages
Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

Mission 5: removed a truck that refused to move and blocked Chevy 12
Mission 9: fixed an issue with B1 that stops taxiing to the active
​Mission ​14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon

Mission 9: fixed rare instance where several different messages with the attack outcome would play
Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving

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